Jack Strand
motion work
the demo reel - update coming soon!
2D & 3D work
Broadcast work that had to be right, and personal projects that had to exist
— all of it approached with the same stubborn attention to detail
produced mainly using Photoshop, After Effects & Blender
The title sequence for the Leaders Debate on STV, as part of the election coverage for 2026, featuring 3D sequences extrapolated in blender from a single photograph of the venue and then combined with the rest of the sequence in After Effects. I started off with a concept involving racing ribbons and developed it from there, I wanted it to be punchy, yet slightly desaturated and make use of the party colours to pierce the scenes with vibrance. I also had a photograph of one of the lecterns that would be used and started modelling one in Blender from that, wondering if I might include it in someway, pretty quickly realising that I'd want to finish in the debating hall, with the lecterns arrange as indicated in the original test image. I think the piece accomplished what I'd set out to do, over the couple of days allocated, although I would've like to have developed the motion of the ribbons more, maybe introduce some weaving round objects and jostling for position.
Facial Recognition story for the 6 o'clock news. I was asked if I could replicate the type of imagery associated with such tech. I'd seen a few movies, so I gave it a shot. Produced in After Effects using the built-in tracker with various lens effects and overlays
Title card for a piece on 'The Rising Cost Of Pets'.
I put together the concept in Photoshop and executed in After Effects. I sometimes work out placements in photoshop for speed, and then bring it into After Effects as a composition to avoid wasting time trying wrangle everything in AE's interface.
One of the 'package graphics' for the 'Rising Costs Of Pets' story, on STV's current affairs programme, 'Scotland Tonight'. Again, look and feel was pretty much left to my own discretion. I decided to go with a sketched look, like an old school kinetic type piece, using dropped frames and scratchy textures to seal the deal. I think this paired well with the subject visually, and told the story effectively.
A piece of a side project, featuring an original Defender Cabinet, in it's natural habitat, although not yet populated by the other cabinets. I am currently working through these in my spare time, when I'm not working on the Boat for the short film
A 'Sting' graphic for a series the social media team at STV were working on during the Oasis Reunion Tour in the summer. Ran on TV, the website and social channels
elevator pitch - I'm the overlap between animator and engineer.
Curious by nature, practical by upbringing — I've been animating since the Amiga era, through print and into broadcast, and now pointed firmly at what comes next: interactive animation, 3D
and building things that do more than just play and stop.
Currently somewhere between motion designer, maker and
the bloke building a 1980s arcade in Blender at 2am
on the box - Alongside core tools like Photoshop, After Effects and Blender, I have professional experience with Cinema4D, Adobe Premiere, Illustrator & Audition, amongst others.
I’m currently expanding my toolkit with Rive, Figma and Cavalry, exploring Affinity Designer,
experimenting with Python and keeping a close eye on emerging AI tools
off the box - Outside of work, I enjoy travelling, good food, and quality beer—along with the occasional game of backgammon, usually soundtracked by music and talking nonsense with friends
stills
short film
I'm currently engaged, in my free time, on a short film with a colleague, centred on a strange encounter with Scottish mythological creatures, while out on a spot of mining, up north, sometime during the 2nd World War. I'm providing the boat for this particular expedition, and have developed it from scratch in blender using virtually all original assets.
Get in touch if you think I could help you out
with a current or future project










